Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Nov 2, 2012 13:26:03 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]PRINCE/PRINCESS[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]rally the forces[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Support/Healing Line Preference | Back Line Strengths | Support party by healing and raising their stats, high defense for a non-combat class Weaknesses | Support skills only target a line, rather than the whole party, no direct healing skills Weapons | Swords and Rapiers
While not directly related to the Mythraegalian bloodline, or not even related at all, Princes and Princesses are trained in the royal family’s art of commanding troops for wartimes. Using these skills to delve into the Labyrinth, Princes and Princesses know the proper way to inspire and direct parties when they run into monsters. They direct formations in order to properly defend against the enemy, or overpower the enemy. Princes and Princesses can also empower party members with the elements, and offer small amounts of healing here and there.
Skills
Attack Order Support Skill: For three rounds, the designated row gains greater attack power. (Uses Head)
Fire Arms Support Skill: For three rounds, empower an ally’s weapon with the Fire element, also granting them resistance to Fire damage. (Uses Arms) (Attack Order required)
Freeze Arms Support Skill: For three rounds, empower an ally’s weapon with the Ice element, also granting them resistance to Ice damage. (Uses Arms) (Attack Order required)
Shock Arms Support Skill: For three rounds, empower an ally’s weapon with the Volt element, also granting them resistance to Volt damage. (Uses Arms) (Attack Order required)
Regal Radiance [III] Support Skill: Release the elemental attribute attached to an ally’s weapon in order to attack all enemies. That ally loses element attached to their weapon. (Uses Head) (Attack Order required)
Guard Order Support Skill: For three rounds, the designated row gains greater defenses. (Uses Head)
Reinforce Passive: When a support skill is cast, the ally that receives that buff gains a small amount of health. (Guard Order required)
Prevent Order [II] Support Skill: Cast an enhancement on a line of party members that prevents status ailments once for three rounds. (Uses Head) (Guard Order required)
Rally Order [III] Support Skill: For three rounds, the maximum health of the designated row increases. (Uses Head) (Guard Order required)
Protect Order [IV] Healing Skill: For three rounds, the designated line of party members will be healed at the end of each turn. (Uses Head) (Rally Order required)
Ad Nihilo [IV] Support Skill: Eliminate an enemy’s enhancements and deal non-elemental damage. (Uses Head) (Attack Order and Guard Order required)
Royal Veil [II] Passive: Every turn the Prince/Princess is at full health, all party members gain a little health back.
Triumphant Cry [III] Passive: At the end of a battle, if the Prince/Princess is alive, the entire party recovers a little health. (Royal Veil required)
Monarch March [IV] Passive: As you walk through the Labyrinth, the entire party recovers a little health. (Triumphant Cry required)
Nobility Proof [II] Passive: When the Prince/Princess’s enhancements wear off, he/she recovers a skill point.
Negotiation [III] Support Skill: Eliminate the enhancements of an ally to restore their health. (Uses Head) (Nobility Proof required)
Inspire [IV] Support Skill: Eliminate the debuffs of a row of allies to restore a skill point to those allies. (Uses Head) (Nobility Proof required)
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 2, 2012 20:15:26 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]PROTECTOR[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]steel wall of defense[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Support Line Preference | Front or Back Line Strengths | Really high Defense, Can Protect party members, Has a couple healing skills. Weaknesses | Moderate attack power, with one attack skill, Defense skills can be a gamble. Weapons | Swords and Shields
Protectors are Holy Defenders with the best defense and defensive skills in Mythraegal. With their tower shields, Protectors make it their priority to keep their party members alive. They have a couple healing skills to patch up party members if they happen to take hits as well. Protectors have a higher than average attack power, but very few skills to make use of that. Since they are busy defending from physical attacks and magic alike most of the time, they hardly ever get the chance to attack anyway.
Skills
Shields Mastery: Required to learn Shield Skills.
Smite [III] Shield Skill: Bash the enemy with your shield for the chance to deal damage and bind their arms. (Uses Arms) (Shields required)
Front Guard Shield Skill: Defends the front line, increasing their defense. (Uses Arms) (Shields required)
Back Guard Shield Skill: Defends the back line, increasing their defense. (Uses Arms) (Shields required)
All Guard [III] Shield Skill: Defend the entire party, raising everyone's defense. (Uses Arms) (Front Guard and Back Guard required)
1 Guard [III] Shield Skill: Completely defend one ally, greatly increasing their defense for one turn. (Uses Arms) (Shields required)
Antifire [II] Shield Skill: Defend party members against Fire magic for one turn. (Uses Arms) (Shields required)
Anticold [II] Shield Skill: Defend party members against Ice magic for one turn. (Uses Arms) (Shields required)
Antivolt [II] Shield Skill: Defend party members against Volt magic for one turn. (Uses Arms) (Shields required)
Antiall [IV] Shield Skill: Defend party members against all forms of elemental magic. (Uses Arms) (Antifire, Anticold, and Antivolt required)
Provoke Support Skill: Raise your own defense and draw the enemy's attention to you. (Uses Head)
Parry [III] Support Skill: Await the enemy's attack to parry it, and negate the damage. (Uses Arms)
Refresh [II] Healing Skill: Heal a party member's status ailment. (Uses Head) (Shields required)
Cure Healing Skill: Heals a small amount of health for one party member. (Uses Head)
Cure [II] Healing Skill: Heals a moderate amount of health for one party member. (Uses Head) (Cure required)
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Nov 2, 2012 21:57:48 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]RONIN[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]dancing with blades[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense Line Preference | Front Line Strengths | High attack power, versatile skills. Weaknesses | Changing stances takes a turn. Weapons | Katana
Ronin are masters of lost sword arts, and know how to carve up an enemy in the most graceful of ways. Ronin depend on their stances, without which they wouldn't be able to use many of their powerful attacks. However, it takes a full turn to change stances, though the Ronin's power, and ability to use elemental attacks makes up for this downfall.
Skills
Overhead Mastery/Stance Skill: Required to learn Overhead Skills.
Seigan Mastery/Stance Skill: Required to learn Seigan Skills.
Iai Mastery/Stance Skill: Required to learn Iai Skills.
Sayageki Katana Skill: Hit the enemy with the hilt of your katana. (Uses Arms)
Zanba Katana Skill: Slice the enemy with your katana. (Uses Arms) (Overhead required)
Oshihonou [II] Katana Skill: Slice the enemy with a flaming katana, dealing Fire damage. (Uses Arms) (Overhead required)
Tsubamegaeshi [III] Katana Skill: Slice a single enemy three times. (Uses Arms) (Overhead required)
Onihonougiri [IV] Katana Skill: Slice multiple enemies with a flaming katana, dealing Fire damage to each. (Uses Arms) (Oshihonou required)
Koteuchi Katana Skill: A katana stab that may stun the enemy. (Uses Arms) (Seigan required)
Tsukikage [II] Katana Skill: A speedy katana stab in the Seigan stance. (Uses Arms) (Koteuchi required)
Raizuki [III] Katana Skill: A katana stab with the Volt attribute that attacks as fast as lighting. (Uses Arms) (Seigan required)
Thunder God [IV] Katana Skill: Stab all enemies with divine thunder through your katana. (Uses Arms) (Raizuki required)
Kubiuchi Katana Skill: Slash at the enemy's head, with the chance to instantly kill them. (Uses Arms) (Iai required)
Yoroinuke [II] Katana Skill: A piercing katana thrust at a single enemy. (Uses Arms) (Iai required)
Hyosetsu [III] Katana Skill: A katana slash with the Ice attribute. (Uses Arms) (Iai required)
Sasameyuki [IV] Katana Skill: Slash all enemies with an icy katana. (Uses Arms) (Hyosetsu required)
Shinin no hou [II] Support Skill: Lower defense to gain higher attack power. (Uses Head)
Hakujintori [IV] Passive: The Ronin has the chance to negate an incoming attack.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 2, 2012 23:17:22 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]SHOGUN[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]dual wielding generals[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense/Support Line Preference | Front Line Strengths | Dual wielding raises attack power, rallies allies to attack or raise their attack/defense Weaknesses | Mid-low defense, Dual wielding takes up an accessory slot, less skill points available for Missions Weapons | Katanas
Shogun, like Princes and Princesses, are masters of the art of war, but their pride puts them on the front line of battle at all times. With their powerful dual wielding skills, Shogun do a heavy amount of damage, at the expense of losing an accessory slot. They can also rally party members to attack monsters all at once, or raise party defenses when health is low. Unfortunately, Shogun do have lower defenses than most, but they are most effective in the front line.
Skills
Katana Mastery Mastery: Required to use Katana Skills.
Hilt Strike Katana Skill: Bash an enemy with the hilt of your katana, possibly stunning them. (Uses Arms) (Katana Mastery required)
Myoujou [III] Katana Skill: Slash every enemy two times each. These slashes are more powerful during the daytime. (Uses Arms) (Katana Mastery required)
Magatoki [III] Katana Skill: Slash every enemy two times each. These slashes are more powerful during the nighttime. (Uses Arms) (Katana Mastery required)
5-Ring Sword [IV] Katana Skill: Slash out at every enemy two times each. If dual wielding, you attack four times instead. (Uses Arms) (Katana Mastery and Daifuhensha required)
Endure Passive: Shogun might survive fatal attacks with minimal health.
Unified Spirit [II] Support Skill: For three rounds, the Shogun becomes immune to binds. (Uses Head) (Endure required)
Daifuhensha [II] Support Skill: For three rounds, the Shogun attracts enemy attacks, but gains a bonus to attack and defense. (Uses Head) (Endure required)
Bloody Lance [III] Passive: When the Shogun deals the final blow, whether against an ally or enemy, their attack power increases. (Endure required)
Warrior Might [IV] Support Skill: Disregarding defense completely, chase the attacks of every ally with an attack of your own. (Uses Legs) (Unified Spirit and Bloody Lance required)
Morale Boost Passive: If the Shogun is revived during battle, all allies recover a small amount of health.
Kaishaku [III] Passive: When allies and enemies are at minimal health, there is a chance to instantly kill them. (Morale Boost and Endure required)
Fusillade [III] Shogun Skill: Commands all allies with ranged weapons (guns, crossbows, bows) to attack at one enemy (does not count as these allies' turns) (Uses Arms) (Morale Boost required)
Blitz Command [IV] Shogun Skill: Commans all allies to attack an enemy with their equipped weapon (does not count as these allies' turns) (Uses Arms) (Fusillade required)
Fore Honor [II] Support Skill: Assigns an ally to be the vanguard for three turns, raising their attack, but lowering their defense. (Uses Head) (Morale Boost required)
Rear Guard [II] Support Skill: Assigns an ally to be the rear guard for three turns, raising their defense, but lowering their attack. (Uses Head) (Morale Boost required)
Ambush Stance [III] Support Skill: Command a row to take up a battle stance, allowing them to counter enemy attacks that attack that row. (Uses Arms) (Fore Honor and Rear Guard required)
Second Sword [IV] Passive: Allows the Shogun to wield two weapons, increasing the attack power of most attacks.
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 2, 2012 23:54:14 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]SURVIVALIST[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]long range hunters[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense Line Preference | Back Line Strengths | Powerful Bow Skills, Bow Skills can cause status ailments, good evasion, Full Power from the Back Line Weaknesses | Regular attacks are low-powered, Low defense, No elemental attacks Weapons | Bows
Survivalists are masters of woodland fighting. They fight with long ranged bows, and poison tipped arrows. Some are even quick enough to fire multiple arrows at once. Despite their lower defense, Survivalists know how to navigate the woods, lowering monster encounter rates, and can hide in the shadows when they do run into battle.
Skills
Bows Mastery: Required to learn Bow Skills
True Shot Bow Skill: A powerful piercing arrow, aimed at a single enemy. (Uses Arms) (Bows required)
Disable Bow Skill: Shoot an arrow at the enemy's feet, possibly binding their legs. (Uses Arms) (Bows required)
Sleeper [II] Bow Skill: A poisoned bow attack that may put an enemy to sleep. (Uses Arms) (Bows required)
Number [II] Bow Skill: A poisoned bow attack that may paralyze an enemy. (Uses Arms) (Bows required)
Poisoner [III] Bow Skill: A poisoned bow attack that may poison an enemy. (Uses Arms) (Bows required)
2-Bolt [III] Bow Skill: A bow attack that allows the user to fire two arrows at once, attacking two separate enemies if possible. (Uses Arms) (Bows required)
Apollon [IV] Bow Skill: Shoot a volley of arrows into the air on one turn. Two turns later, they will come raining down on the enemy, dealing heavy damage. (Uses Arms) (Bows required)
Baitstep [II] Support Skill: Draw enemy attacks, but increase dodge rate. (Uses Legs)
Cloak [II] Support Skill: Hide in the shadows and avoid enemy attacks for three rounds. (Uses Legs)
Stalker [III] Dungeon Skill: Sneak around silently, lowering the monster encounter rate.
Owl-Eye Dungeon Skill: Spot far-away FOEs in order to better avoid them.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 3, 2012 0:20:01 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]TROUBADOUR[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]songs and stories of battle[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Support Line Preference | Back Line Strengths | Enhance allies' stats, De-power enemy stats, wide range of available weapons. Weaknesses | Low defense and attack, mostly useless in battle due to lack of attack skills. Weapons | Knives, Swords, Staves, Bows
Troubadours are the bards of Mythraegal and the surrounding kingdoms, spreading stories and songs to inspire their allies, and discourage enemies. Their skills are all based around enhancements and monster de-buffs, having no attack skills of their own. Despite their wide range of available weapons, Troubadours offer little help in direct battle due to their low attack and defense. They are best placed in the back line, where all allies can hear their invigorating music.
Skills
Songs Mastery: Required to learn Song Skills.
Bravery Song Skill: An upbeat song to strengthen party attack power for three rounds. (Uses Head) (Songs required)
Shelter Song Skill: A triumphant anthem to raise party defenses for three rounds. (Uses Head) (Songs required)
Erasure [II] Song Skill: A startling song to erase an enemy's status benefits. (Uses Head) (Songs required)
Nihilo [III] Song Skill: a startling song that erases status benefits from all enemies for three rounds. (Uses Head) (Songs required)
Blaze [III] Song Skill: A song that strengthens an ally's weapon with fire for three rounds. (Uses Head) (Songs required)
Frost [III] Song Skill: A song that strengthens an ally's weapon with ice for three rounds. (Uses Head) (Songs required)
Volt [III] Song Skill: A song that strengthens an ally's weapon with voltage for three turns. (Uses Head) (Songs required)
Ifrit [IV] Song Skill: A song that strengthens the party's fire resistance, while lowering the enemy's fire resistance for three rounds. (Uses Head) (Songs required)
Ymir [IV] Song Skill: A song that strengthens the party's ice resistance, while lowering the enemy's ice resistance for three rounds. (Uses Head) (Songs required)
Taranis [IV] Song Skill: A song that strengthens the party's volt resistance, while lowering the enemy's volt resistance for three rounds. (Uses Head) (Songs required)
Protect [II] Song Skill: A requiem that increases the party's resistance to status ailments. (Uses Head) (Songs required)
Recovery [III] Song Skill: A blessed aria that recovers status ailments quickly. (Uses Head) (Songs required)
Healing [IV] Song Skill: An invigorating song that heals a small amount of health for every ally at the beginning of each turn. (Uses Head) (Songs required)
Danger Dungeon Skill: A loud song that increases the monster encounter rate during explorations.
Sonata Dungeon Skill: A loud sonata that attracts FOEs
Lullaby Dungeon Skill: A mysterious rhythm that puts a FOE to sleep, stopping their movement momentarily.
Divinity [IV] Passive Skill: A special grace that raises the EXP a party earns from a Quest/Mission/Event as long as the Troubadour is alive at the end of the exploration.
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 3, 2012 0:52:38 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]WAR MAGUS[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]battle shamans[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense/Support/Healing Line Preference | Back Line Strengths | Wide skill diversity, access to healing skills, attacks target enemies with status ailments. Weaknesses | Support skills are much weaker than Troubadour buffs, low defenses Weapons | Staves and Swords
War Magi are the only class that can master attack skills, support skills, and healing skills. While their skills are much weaker than more specialized classes' skills, it offers a great support in dire situations. The War Magus can use staves, but require swords to use their Shaman Sword skills, which can bind enemies with status ailments. War Magi have relatively weak defenses though, and are best suited for the back line, unless you want to make best use of their sword skills.
Skills
War Edge Mastery: Required to learn Sword Skills
War Lore Mastery: Required to learn Shaman Skills.
Blindcut Sword Skill: a slashing attack that binds the head of a blinded enemy. (Uses Arms) (War Edge required)
Venomcut Sword Skill: a slashing attack that binds the legs of a poisoned enemy. (Uses Arms) (War Edge required)
Sleepcut [II] Sword Skill: a sword slash that does heavy damage to a sleeping enemy. (Uses Arms) (War Edge required)
Fearcut [II] Sword Skill: a sword slash that drains health from a terrified enemy. (Uses Arms) (War Edge required)
Stuncut [III] Sword Skill: a slashing attack that binds the arms of a paralyzed enemy. (Uses Arms) (War Edge required)
Cursecut [IV] Sword Skill: a sword slash that drains health from a cursed enemy. (Uses Arms) (War Edge required)
Cure Healing Skill: Recover a small amount of health for one ally. (Uses Head) (War Lore required)
Cure II [II] Healing Skill: Recover a medium amount of health for one ally. (Uses Head) (War Lore required)
Cure III [III] Healing Skill: Fully recover an ally's health. (Uses Head) (War Lore and Cure II required)
Salve [II] Healing Skill: Recover a small amount of health for the entire party. (Uses Head) (War Lore and Cure required)
Salve II [IV] Healing Skill: Recover a medium amount of health for the entire party. (Uses Head) (War Lore and Cure II required)
Warmight Shaman Skill: an ancient spell that increases an ally's attack power. (Uses Head) (War Lore required)
Rockskin Shaman Skill: an ancient spell that increases an ally's defense. (Uses Head) (War Lore required)
Erase [II] Shaman Skill: an ancient spell that erases an enemy's status benefit. (Uses Head) (War Lore required)
Transfer [III] Shaman Skill: an ancient spell that transfers the user's health to an ally. (Uses Head) (War Lore required)
Regenall [IV] Passive Skill: Restore a small amount of health to the party each turn.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 3, 2012 1:29:30 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]WILDLINGS[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]taming the primal beasts[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Support Line Preference | Back Line Strengths | Can summon powerful monsters that afflict binds and status ailments Weaknesses | No attack skills, low defense Weapons | Spears
Wildlings are like Survivalists in that they know the ways of the Labyrinth. But, instead of avoiding monsters, Wildlings try to make peace with these beasts, allowing the Wildling to summon monsters to do their bidding in battle. These monsters have a variety of binding and status afflicting attacks. However, the Monsters take up a space in the party (sixth space if the party is full), limiting the number that can be summoned at once. Wildlings also have little battle use on their own, and are best suited in the back line because of their low defenses.
Skills
Wild Mastery Mastery: Required to summon monsters.
Dismiss Beast Summon Skill: Returns the Summoned Monster, taking it out of the fight. Does not cost skill points in Missions. (Uses Arms) (Wild Mastery required)
Call Snake Summon Skill: Summons a large Snake that does a bash attack with the chance to bind the enemy's arms. (Uses Arms) (Wild Mastery required)
Call Mole Summon Skill: Summons a Mole that does a slash attack with the chance to bind the enemy's legs. (Uses Arms) (Wild Mastery required)
Call Bird Summon Skill: Summons a Bird that does a pierce attack with the chance to bind the enemy's head. (Uses Arms) (Wild Mastery required)
Call Insect [II] Summon Skill: Summons a Venomfly that does a slash attack with the chance to poison an enemy. (Uses Arms) (Wild Mastery required)
Call Owl [II] Summon Skill: Summons an Owl that has the chance to put all enemies to sleep. (Uses Arms) (Wild Mastery required)
Call Elephant [III] Summon Skill: Summons an Elephant that attacks all enemies and has the chance to confuse all enemies. After the initial attack, it will only attack one enemy. (Uses Arms) (Call Insect required)
Call Cow [III] Summon Skill: Summons a Bull that does pierce attack to all enemies and has the chance to paralyze all enemies. After the initial attack, it will only attack one enemy. (Uses Arms) (Call Owl required)
Nature Pact [II] Passive: On dying, there is the chance that the summoned monster will take your place instead.
Sacrifice I [III] Passive: Summoned Monsters may take physical damage in place of allies in their row. (Nature Pact required)
Sacrifice II [III] Passive: Summoned Monsters may take elemental damage in place of allies in their row. (Nature Pact required)
Call Ooze [IV] Summon Skill: Summons an Ooze that does a slash attack to an enemy, with the chance to inflict the enemy with Plague. (Uses Arms) (Wild Mastery and Nature Pact required)
Call Lion [IV] Summon Skill: Summons a sleeping King Lion. When it wakes up, it attacks all enemies, either paralyzing or petrifying them. The Lion's attacks do more damage to enemies with status ailments. After an attack, it goes back to sleep. (Uses Arms) (Wild Mastery and Sacrifice I required)
Call Tiger [IV] Summon Skill: Summons a Sabertooth Tiger that tries to instantly kill all enemies. After that, it counters all attacks aimed at it. (Uses Arms) (Wild Mastery and Sacrifice II required)
Primal Drums Support Skill: The sound of Primal Drums lowers the Defense of all enemies. (Uses Head)
Beast Roar Support Skill: The sound of a loud roar lowers the Attack of all enemies. (Uses Head)
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 3, 2012 2:04:04 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]YGGDROID[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]living machinery of the labyrinth[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense Line Preference | Front Line Strengths | Useful even when bound, can summon support bots, high strength, high health Weaknesses | Cannot use weapons, therefore no weapon upgrades available, support bots take up line spaces (sixth space if party is full), have to maintain support bots Weapons | none
Yggdroids are one of the few pieces of Labyrinth machinery Mythraegal has access to. These living, thinking robots are adept at fighting without any weapons other than their own body parts. They can deploy support bots that attack with the Yggdroid, but these bots must be re-armed and repaired after each attack. Because of their metallic makeup, Yggdroids have pretty good defenses, and can wear armor, but also have high health and attack power. Even when bound, the Yggdroid can still perform certain attacks.
Skills
Data Mining Mastery: Required to learn Bot Skills.
Red Bot Bot Skill: Summons a Fire Bot in an empty space that will chase ally fire attacks. Can only chase three attacks until it needs to be repaired. (Uses Head) (Data Mining required)
Blue Bot Bot Skill: Summons an Ice Bot in an empty space that will chase ally ice attacks three times. Can only chase three attacks until it needs to be repaired. (Uses Head) (Data Mining required)
Yellow Bot Bot Skill: Summons a Volt Bot in an empty space that will chase ally volt attacks three times. Can only chase three attacks until it needs to be repaired. (Uses Head) (Data Mining required)
Resupply [II] Bot Skill: Supplies energy to Bots re-arming and healing all Bots. (Uses Head) (Data Mining required)
All Out [II] Bot Skill: The Yggdroid and all deployed Bots attack a single enemy at once. (Uses Head) (Data Mining required)
Reflector [III] Bot Skill: If there are Bots deployed, prevent elemental attacks of the Bots' attributes and counter with that attribute. (Uses Head) (All Out and Resupply required)
Shoot [IV] Bot Skill: Attack an enemy with the attributes of all deployed Bots. Damage is highest when one of each Bot is deployed. All Bots are destroyed after this attack. (Uses Head) (All Out and Resupply required)
Defrag Healing Skill: Recover all parts, removing binds.
Rocket Punch [II] Yggdroid Skill: Fire both arms at a single enemy, causing two blunt attacks. The Yggdroid's arms are bound after use. (Uses Arms) (Defrag required)
Rocket Headbutt [II] Yggdroid Skill: Fire head at all enemies, causing a pierce attack on each enemy. The Yggdroid's head is bound after use. (Uses Head) (Defrag required)
Rocket Jump [II] Yggdroid Skill: For one turn, all attacks directed at the Yggdroid will miss. The Yggdroid's legs are bound after use. (Uses Legs) (Defrag required)
Core Dump [III] Yggdroid Skill: Remove all parts, binding every body part. (Defrag required)
Overheat [III] Passive: Increases attack power, but drains a small amount of health each turn. This is passive and therefore cannot be turned off.
EM Barrier [IV] Passive: When attacked, there is a chance that the enemy will be paralyzed. The Yggdroid may also counter Volt attacks. (Overheat required)
HP Cannon [IV] Yggdroid Skill: Fires a powerful laser at a single enemy. The Yggdroid must be completely bound. The lower the Yggdroid's health, the more powerful this attack is. (Core Dump and Overheat required)
Virus Scanner [II] Passive: Increases status ailment resistance.
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Nov 3, 2012 2:44:55 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]ZODIAC[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]drawing power from the stars[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense Line Preference | Back Line Strengths | Powerful elemental skills Weaknesses | Low defense, dependent on skills, very low physical attack power Weapons | Tomes
Zodiacs are similar to Alchemists in that they are masters of Elemental spells, but they draw their power from the constellations rather than alchemical sciences. With their elemental skills, Zodiacs can cause massive damage, and even prevent enemy elemental attacks. However, Zodiacs are dependent on their spells, as they have very low attack power. They are also limited to the back line, because of their low defenses.
Skills
Fire Mastery Mastery: Required to learn Fire Skills.
Ice Mastery Mastery: Required to learn Ice Skills.
Volt Mastery Mastery: Required to learn Volt Skills.
Fire Star Fire Skill: Uses the power of astrology to cast a Fire Spell on an enemy. (Uses Head) (Fire Mastery required)
Binary Fire [II] Fire Skill: Uses the power of astrology to bring forth a great inferno, attacking all enemies with Fire. (Uses Head) (Fire Mastery required)
Fire Prophecy [III] Fire Skill: Prevents Fire attacks from an enemy, and counters that enemy's attacks with Fire Spells. (Uses Head) (Fire Star and Binary Fire required)
Ice Star Ice Skill: Uses the power of astrology to cast an Ice Spell on an enemy. (Uses Head) (Ice Mastery required)
Binary Ice [II] Ice Skill: Uses the power of astrology to bring forth a great blizzard, attacking all enemies with Ice. (Uses Head) (Ice Mastery required)
Ice Prophecy [III] Ice Skill: Prevents Ice attacks from an enemy, and counters that enemy's attacks with Ice Spells. (Uses Head) (Ice Star and Binary Ice required)
Volt Star Volt Skill: Uses the power of astrology to cast a Volt Spell on an enemy. (Uses Head) (Volt Mastery required)
Binary Thunder [II] Ice Skill: Uses the power of astrology to bring forth a great lighting bolt, attacking all enemies with Volt. (Uses Head) (Volt Mastery required)
Volt Prophecy [III] Volt Skill: Prevents Volt attacks from an enemy, and counters that enemy's attacks with Volt Spells. (Uses Head) (Volt Star and Binary Thunder required)
Dark Ether [II] Zodiac Skill: On this turn only, the designated row of allies do not consume skill points for their skills. (Uses Head)
Etheric Charge [III] Zodiac Skill: Concentrate for one turn, to double the power of the spell cast on the next turn. (Uses Head) (Dark Ether required)
Singularity [III] Passive: Increases the power of attacks, both elemental and physical, when attacking the enemy's weak point. (Dark Ether required)
Etheric Return [IV] Passive: The Zodiac recovers a skill point if they kill an enemy. (Etheric Charge and Singularity required)
Horoscope Dungeon Skill: Indicates the location of FOEs in the labyrinth.
Meteor [IV] Zodiac Skill: Summons meteors from the heavens to attack all enemies with a powerful non-elemental spell. (Uses Head) (Etheric Return and Horoscope required)
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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