Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 29, 2012 20:49:24 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]CLASS LIST[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]choose your weapon[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Character Classes are one of the things that make Enter Yggdrasil unique. Each Character Class has their own unique skillset, weapons, and armor for Exploration into the Yggdrasil Labyrinth. Some Classes will be better for attacking, some for defense. Others will be good battling in the front line, while others are recommended to stick to the back line. We do not have races, so build your character to be the best team player.
Pay attention to the brackets next to the skill names, as this will tell you the level of the skill. The higher in level the skills are, the stronger, or more effective those skills will be, but the more costly they will be to obtain.
Starting characters can only begin with three level I skills, including the Passive Weapon/Magic skills that allow you to obtain more skills along that skill tree.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 29, 2012 21:40:51 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]ALCHEMIST[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]arcane magic of the ancients[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offensive Line Preference | Back Line Strengths | High damage, Elemental Attacks Weaknesses | Low Health, Low Defense, Dependent on Skills Weapons | Book or Staff
Alchemists are the offensive magic users. They deal extensive amounts of damage, drawing power from the elements. Many Alchemists try to focus their studies on one particular element, in order to advance their damage output faster, but others try to master all the elements in order to be prepared for any situation.
Skills
Fire Up Mastery: Needed to learn fire magic.
Ice Up Mastery: Needed to learn ice magic.
Volt Up Mastery: Needed to learn volt magic.
Phys Up Mastery: Needed to learn non-elemental magic.
Analysis [II] Passive: When using magic the enemy is weak against, the spell will do extra damage.
Fire Fire Magic: Conjure a ball of fire to attack the enemy. (Uses Head) (Fire Up LV 1 required)
Flame [II] Fire Magic: Conjure a blast of fire to seriously damage the enemy. (Uses Head) (Fire Up and Fire required)
Inferno [III] Fire Magic: Conjure a raging inferno of flame to attack all enemies. (Uses Head) (Fire Up and Fire required)
Ice Ice Magic: Conjure ice to attack the enemy. (Uses Head) (Ice Up required)
Freeze [II] Ice Magic: Conjure icicles to seriously damage the enemy. (Uses Head) (Ice Up and Ice required)
Cocytus [III] Ice Magic: Conjure forth a blizzard to attack all enemies. (Uses Head) (Ice Up and Ice required)
Volt Volt Magic: Conjure forth voltage to attack the enemy. (Uses Head) (Volt Up required)
Thunder [II] Volt Magic: Conjure forth lightning to seriously damage the enemy. (Uses Head) (Volt Up and Volt required)
Thor [III] Volt Magic: Conjure forth divine thunder to attack all enemies. (Uses Head) (Volt Up and Volt required)
Blades [II] Non-Element Magic: Conjure forth blades to slash all enemies. (Uses Head) (Phys Up required)
Gravity [II] Non-Element Magic: Conjure forth extreme pressure to bash all enemies. (Uses Head) (Phys Up required)
Piercing [II] Non-Element Magic: Conjure forth sharp objects to pierce all enemies. (Uses Head) (Phys Up required)
Megido [IV] Non-Element Magic: Conjure forth almighty shock waves to attack an enemy. (Uses Head) (Blades, Gravity, and Piercing required)
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 29, 2012 22:29:07 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]ARBALEST[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]Glass Cannons[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offensive Line Preference | Back Line Strengths | High damage, Access to Elemental Skills, Not dependent on Skills Weaknesses | Very Low Defense, Less Skills available in Missions Weapons | Crossbow
Arbalists are some of the best damage dealers in Mythraegal. Not only do their normal attacks deal significant amounts of damage, but many of their skills attack multiple enemies and they have access to elemental attacks. However, Arbalists pay for this power in the form of their very low defense, and their lower number of available skills when in missions. Because of this, it's best to keep them in the back line, and save those powerful skills until times get really tough.
Skills
Bolt Mastery Mastery: Needed to learn Bolt Skills.
Heavy Shot Bolt Skill: Pierces a single enemy with a heavy bolt. (Uses Arms) (Bolt Mastery required)
Snipe Bolt Skill: Wait until the end of the party's actions to fire bolts at enemies with status conditions. (Uses Arms) (Bolt Mastery required)
Sharpshooter Bolt Skill: Wait until the end of the party's actions to fire bolts at enemies with bind conditions. (Uses Arms) (Bolt Mastery required)
Strafe [II] Bolt Skill: Fire random bolt shots at multiple enemies. (Uses Arms) (Bolt Mastery required)
Fire Barrage [III] Bolt Skill: Fire a shell mixed with a special gunpowder to attack all enemies with fire. (Uses Arms) (Bolt Mastery required)
Ice Barrage [III] Bolt Skill: Fire a shell mixed with a special gunpowder to attack all enemies with ice. (Uses Arms) (Bolt Mastery required)
Volt Barrage [III] Bolt Skill: Fire a shell mixed with a special gunpowder to attack all enemies with thunder. (Uses Arms) (Bolt Mastery required)
Cloudbuster [IV] Bolt Skill: Fire a barrage of bolts into the sky. On your next turn, this barrage falls on all enemies, damaging them all severely. (Uses Arms) (Bolt Mastery required)
Front Mortar [II] Bolt Skill: Fires a bolt at an enemy at short range. Does more damage from the front line. (Uses Arms) (Bolt Mastery and Heavy Shot required)
Armor Piercer [IV] Bolt Skill: Fired an armor piercing bolt at an enemy. Ignores all enemy status enhancements. (Uses Arms) (Bolt Mastery required)
Double Action [IV] Passive: When using a Bolt skill, you may have the chance to use that skill twice. (Front Mortar and Armor Piercer required)
Smoke Grenade Status Skill: Throws a smokebomb for the chance to blind all enemies. (Uses Arms)
Night Vision [II] Passive: Increases damage of normal attacks during the nighttime. (Smoke Grenade required)
Giant Kill [IV] Passive: Increases damage done to monsters that are much stronger than the Arbalist (generally Bosses and FOEs).
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 29, 2012 23:15:25 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]BEAST[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]intelligent fauna[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offensive/Support Line Preference | Front or Back Line Strengths | Good Support for Party Members, High Health Weaknesses | Less Upgrade Slots for Equipment, Will take a lot of attacks due to protection skills. Weapons | Claws
Beasts are strong battle animals with human intelligence. However, they prefer to work with other party members, as this is where their skills can best be put to use. Beasts are very loyal, and will jump in front of many monster attacks to protect their partners. Their loyalty is a fault though, as they will willingly sacrifice themselves for their party in this way. But, Beasts have very strong attacks, and can even use some weak healing skills, so they make a good addition to an already diverse team.
Skills
Loyalty Passive: Can take damage in place of another party member.
Autocure [II] Passive: Restores a small amount of health after a battle.
Autoheal [III] Passive: May recover from status ailments at the start of a turn. (Autocure required)
En Garde [IV] Passive: May reduce all damage sustained.
Tenacity [IV] Passive: May survive mortal blows with minimal health. (Autoheal required)
Maul Beast Skill: Lashes out at an enemy. Damage increases as the Beast's health falls. (Uses Arms)
Devour [II] Beast Skill: Bites down on an enemy and drains some of their health through the fangs. (Uses Head) (Maul required)
Bodyslam Beast Skill: Tackles the enemy. Has a chance to stun it.
Rampage [III] Beast Skill: Tackles multiple enemies. (Bodyslam and Loyalty required)
Claw Beast Skill: Slashes at an enemy with both foreclaws. (Uses Arms)
Wildcut [II] Beast Skill: Slashes claws at all enemies. (Uses Arms) (Claw required)
Bristle [III] Support Skill: Lowers attack to gain a higher defense against all attacks. (Loyalty required)
Preen [II] Support Skill: A bold display that increases defenses but attracts enemy attacks. (Loyalty required)
Wildwall Beast Skill: Awaits enemy attacks in order to parry them and negate all damage.
Roar [II] Beast Skill: Roar that shakes the earth and terrifies all enemies. (Uses Head)
Saliva [III] Healing Skill: Lick an ally's wounds to restore some health. (Uses Head)
Doze Off [II] Healing Skill: Fall asleep in order to restore a large amount of health. (Loyalty required)
Howl [II] Dungeon Skill: A moaning howl that attracts a FOE's attention, and lures them to that spot.
Growl [II] Dungeon Skill: A frightening growl that stalls FOE movement for a short amount of time.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Oct 30, 2012 0:01:52 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]BUCCANEER[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]support from the seas[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offensive/Support Line Preference | Front or Back Line Strengths | Good damage support in an offensive party Weaknesses | Mostly useless on their own Weapons | Rapiers and Guns
Buccaneers are explorers of the seas! Used to being the right hand men of their captains, Buccaneers have lots of support skills, allowing them to attack after certain ally attacks. However, they have very few skills that let them unleash powerful attacks on their own.
Skills
Rapier Mastery Mastery: Required to learn Rapier skills.
Gun Mastery Mastery: Required to learn Gun skills.
Lights Out Rapier Skill: A piercing strike that may blind the enemy. (Uses Arms) (Rapier Mastery required)
Chase Saber [II] Rapier Skill: Follows up ally slash attacks with an attack of your own. (Uses Arms) (Rapier Mastery required)
Chase Blow [II] Rapier Skill: Follows up ally bash attacks with an attack of your own. (Uses Arms) (Rapier Mastery required)
Chase Thrust [II] Rapier Skill: Follows up ally pierce attacks with an attack of your own. (Uses Arms) (Rapier Mastery required)
Hanging [III] Rapier Skill: A piercing strike that may bind the enemy's head. (Uses Arms) (Rapier Mastery required)
Quick Draw Gun Skill: Shoots random enemies at the beginning of the turn. (Uses Arms) (Gun Mastery required)
Chase Flame [II] Gun Skill: Follows up ally fire attacks with a gunshot. (Uses Arms) (Gun Mastery required)
Chase Ice [II] Gun Skill: Follows up ally ice attacks with a gunshot. (Uses Arms) (Gun Mastery required)
Chase Volt [II] Gun Skill: Follows up ally volt attacks with a gunshot. (Uses Arms) (Gun Mastery required)
Rapid Fire [III] Gun Skill: Shoots a single enemy with three bullets in one turn. (Uses Arms) (Gun Mastery required)
Swashbuckling [IV] Passive Skill: Normal attacks may hit more than once. (Rapier Mastery and Gun Mastery required)
Pincushion [IV] Rapier/Gun Skill: Shoots every enemy two times each. (Uses Arms) (Rapier Mastery and Gun Mastery required)
Eagle Eye [II] Support Skill: Lowers an enemy's defense for three turns. (Uses Head)
Trickster [IV] Passive Skill: Sometimes recovers skill points used when using an attack skill.
Troublemaker [II] Dungeon Skill: Raises the encounter rate, so the party will run into more monsters.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Oct 30, 2012 0:22:04 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]DARK HUNTER[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]masters of binding and ailments[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offensive Line Preference | Front or Back Line Strengths | Binding Skills, Inflict Status Ailments Weaknesses | Low Defense and Attack Weapons | Whips and Swords
Dark Hunters are a strange class. These masters of the shadows are highly proficient in tying down enemies with their whip skills, or inflicting a wide range of status ailments with their sword skills. Dark Hunters work well from the front line, but because of their low defense, it is sometimes better to place them in the back line.
Skills
Whips Mastery: Needed to learn whip skills.
Swords Mastery: Needed to learn sword skills.
Viper Whip Skill: A whip slash that may poison the enemy. (Uses Arms) (Whips required)
Shackles [II] Whip Skill: A whip attack that may bind the enemy's legs. (Uses Arms) (Whips required)
Cuffs [II] Whip Skill: A whip attack that may bind the enemy's arms. (Uses Arms) (Whips required)
Gag [II] Whip Skill: A whip attack that may bind the enemy's head. (Uses Arms) (Whips required)
Ecstasy [III] Whip Skill: A whip attack that does heavy damage to fully bound enemies. (Uses Arms) (Whips required)
Climax [IV] Whip Skill: A whip attack that drains health and may instantly kill enemies with low health. (Uses Arms) (Whips required)
Hypnos Sword Skill: A poisoned sword stab that may put an enemy to sleep. (Uses Arms) (Swords required)
Nerve [II] Sword Skill: A poisoned sword stab that may paralyze an enemy. (Uses Arms) (Swords required)
Mirage [II] Sword Skill: A poisoned sword stab that may confuse an enemy. (Uses Arms) (Swords required)
Drain [III] Sword Skill: A sword stab that drains the enemy's health through the blade. (Uses Arms) (Swords required)
Petrify [IV] Sword Skill: A sword stab that may petrify the enemy. (Uses Arms) (Swords required)
Bait [II] Support Skill: Use allies in your row as bait for monster attacks, keeping you out of harm's way. (Swords and Whips required)
Unbind Support Skill: Remove binds from one ally. (Uses Head)
Antisick [II] Passive Skill: Prevent status ailments.
Antibind [II] Passive Skill: Prevent bindings.
Fury [III] Passive Skill: Increases damage dealt when low on health.
Cloak [III] Special Skill: Hide in the shadows so the enemies won't target you. (Uses Legs)
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
Posts: 82
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Post by Chamomile on Oct 30, 2012 1:08:20 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]FARMERS[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]profit from survival[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Support Line Preference | Back Line Strengths | Status Ailment Skills, Party Gains Extra Rewards from Quests Weaknesses | Low Attack and Defense, No Offensive Skills Weapons | Farming Tools
Many wonder why Farmers bother to venture into the Yggdrasil Labyrinth, as they are mostly useless in battle. However, due to the Farmer's vast knowledge of nature, they have skills that can weaken the monsters a party runs across, and can find materials that increase your profit at the end of a Quest or Mission. Farmers should be placed in the back line, and defended at all costs. If they are unconscious by the end of the Quest or Mission, the party misses out on those extra rewards.
Skills
Lullaby Support Skill: Farmer falls asleep, but may also coax monsters into falling asleep as well. (Uses Head)
Play Possum Support Skill: For three turns, the Farmer is less likely to be targeted by enemies. (Uses Head) (Lullaby required)
Strange Seeds [II] Support Skill: Farmer scatters seeds among the enemies, which grow and tangle the monsters with vines, binding random body parts. (Uses Arms) (Lullaby required)
Persistence [IV] Passive Skill: Once per battle, the Farmer has a chance of reviving themself if unconscious. (Play Possum and Strange Seeds required)
Rotten Egg [III] Support Skill: For four turns, enemies have their attack lowered. Enemies that already have status conditions will have their attack lowered even more. (Uses Arms) (Lullaby required)
Sympathy Pain [III] Support Skill: If the Farmer is afflicted with a negative status effect, they can pass it on to an enemy. (Uses Arms) (Rotten Egg required)
Brave Heart [IV] Passive Skill: Regain used skill points every turn the Farmer is at full health. (Sympathy Pain required)
Keen Eye Dungeon Skill: The Farmer's intuition reveals the location of FOEs on the Floor.
To Market [II] Dungeon Skill: When not in combat, the Farmer can transport the party back to town. Same effects as Ariadne Thread. (Keen Eye required)
Rain or Shine [III] Dungeon Skill: For a few rounds outside of battle, the party is protected from the effects of trapped floors. (Keen Eye required)
Safe Stroll [IV] Dungeon Skill: For two rounds, Farmers will lead the party through safe paths, avoiding monster encounters.
Camping Mastery Passive Skill: Raises recovery rates when using Tents to camp in the dungeon, and revives unconscious and petrified allies when camping.
Slap Awake [III] Healing Skill: Revive a party member from unconsciousness when outside of battle. (Camping Mastery required)
Harvestry [II] Passive: Farmers find useful plants and materials while exploring, which they sell in town to gain a bigger En profit at the end of Quests and Missions
Keen Nose [IV] Passive: Farmers find more valuable materials with their Harvestry skill, increasing En profits even more. (Harvestry required)
Earth's Bounty [IV] Passive: If the Farmer is conscious at the end of a Quest or Mission, the party receives more Exp from the objective completion.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
Administrator
[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 30, 2012 1:55:07 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]GLADIATORS[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]medieval combat[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offensive Line Preference | Front Line Strengths | High attack, moderate defense Weaknesses | Less Skills available in Missions, Chance to Miss with Club attacks Weapons | Swords and Clubs
Gladiators are masters of heavy, armed combat, but they wear lighter armor to prevent immovability, resulting in average defense. Gladiators who wield swords do moderate damage, but have a nice variety of skills. Club users are known to do massive amounts of damage, at the risk of missing their enemies. In order to make use of their skills, it's best to place these explorers in the front line.
Skills
Sword Mastery Mastery: Required to use Sword Skills.
Club Mastery Mastery: Required to use Club Skills.
Break Sword Skill: A downward slash against a single enemy. (Uses Arms) (Sword Mastery required)
Bind Cut [II] Sword Skill: A powerful sword slash against one enemy, that does more damage if that enemy has any bind condition. (Uses Arms) (Break required)
Rush [II] Sword Skill: Charges towards monsters and slashes three enemies once each. (Uses Arms) (Sword Mastery required)
Rampage [III] Sword Skill: Charges towards monsters and slashes every enemy once. (Uses Arms) (Sword Mastery required)
Blade Rave [IV] Sword Skill: Slashes all enemies at high speeds, attacking every monster twice. (Uses Arms) (Rush required)
Crushing Blow Club Skill: Bashes an enemy on the head. Has a chance to confuse the enemy. (Uses Arms) (Club Mastery required)
Arm Breaker [II] Club Skill: A Club Blow at the enemies arms, potentially binding their arms. (Uses Arms) (Club Mastery required)
Freezing Blow [III] Club Skill: A cold Club bash that deals ice damage to a single enemy. (Uses Arms) (Crushing Blow required)
Nine Smashes [IV] Club Skill: A concentrated attack on one monster, in which the Gladiator bashes them nine times. However, it is easy for monsters to dodge most of the blows. (Uses Arms) (Arm Breaker required)
Wild Swings [III] Passive: Attack Skills have the chance of hitting monsters next to the target monster as well.
Berserker Vow Support Skill: Sacrifice Health to gain an increase to Attack. (Uses Head)
Wolf Howl Support Skill: Lower enemies' defense for 4 turns. Enemies with status ailments will have their defense lowered even more. (Uses Head)
Avenger [II] Passive: When an ally falls unconscious, the Gladiator recovers some Health. (Berserker Vow required)
Charge [III] Support Skill: Bide your time for a turn in order to do double damage the next turn. (Uses Arms) (Berserker Vow and Wolf Howl required)
White Flame [III] Support Skill: For 3 turns, the Gladiator is immune to status effects. (Uses Head) (Berserker Vow required)
Stun Attack [IV] Passive: Normal attacks have a chance to stun enemies. (White Flame required)
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 30, 2012 19:53:27 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]GUNNER[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]long-ranged precise shots[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offensive Line Preference | Back Line Strengths | No damage penalty from the Back Line, High Attack, Access to Elemental Skills Weaknesses | Mostly Single Target Skills, Some Skills lower defense, Less Skills Available in Missions Weapons | Guns
Gunners are the more advanced sharpshooters, using better weaponry for long ranged attacks. Their bullets can be enhanced to allow them to cripple their enemies, and even perform elemental attacks. However, many of their attacks have a high risk of getting the Gunner hurt as well, but these skills have the potential to deal massive damage to the target. Since Gunners use long ranged weapons, they take no penalty from being placed in the back row, but they can be placed in the front row as well.
Skills
Guns Mastery: Required to learn Gun Skills
Legshot [II] Gun Skill: Shoot at the enemy's legs to bind their legs. (Uses Arms) (Guns required)
Armshot [II] Gun Skill: Shoot at the enemy's arms to bind their arms. (Uses Arms) (Guns required)
Headshot [II] Gun Skill: Shoot at the enemy's head to bind their head. (Uses Arms) (Guns required)
Riskshot [III] Gun Skill: Sacrifice defense for a turn to shoot a powerful round at a single enemy. (Uses Arms) (Guns required)
Stunshot [II] Gun Skill: A gunshot that may stun the target. (Uses Arms) (Guns required)
Snipe [III] Gun Skill: A gunshot that always hits its target. (Uses Arms) (Guns required)
Fireshot Gun Skill: Shoot a special bullet that burns the target with fire on impact. (Uses Arms) (Guns required)
Riskfire [III] Gun Skill: Sacrifice defense for a turn to shoot a powerful round at an enemy. This bullet does fire damage. (Uses Arms) (Fireshot required)
Iceshot Gun Skill: Shoot a special bullet that freezes the target with ice on impact.(Uses Arms) (Guns required)
Riskice [III] Gun Skill: Sacrifice defense for a turn to shoot a powerful round at an enemy. This bullet does ice damage. (Uses Arms) (Iceshot required)
Voltshot Gun Skill: Shoot a special bullet that shocks the target with lightning on impact. (Uses Arms) (Guns required)
Riskvolt [III] Gun Skill: Sacrifice defense for a turn to shoot a powerful round at an enemy. This bullet does volt damage. (Uses Arms) (Voltshot required)
Wildshot [IV] Gun Skill: Shoot gunshots at all enemies. (Uses Arms) (Guns required)
Ricochet [IV] Gun Skill: Fires five shots at random enemies. (Uses Arms) (Guns required)
Medishot [II] Healing Skill: Fire a special bullet at party members that heals all status ailments. (Uses Arms) (Guns required)
Haltshot Dungeon Skill: Stop FOE movement on the field for a limited amount of time.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 30, 2012 20:21:40 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]HEXER[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]cursing chime; restraining cape[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Support Line Preference | Back Line Strengths | Adept at causing binds, status ailments, and negative status conditions. Weaknesses | Few direct attacks, very low defense and health. Weapons | Staff
Hexers are masters of the dark arts, so powerful with these dangerous curses that the Hex Bell used to channel these curses must bind their arms, resulting in very low physical strength and defense. Hexers rarely attack directly, but their curses can cause a variety status ailments, bind the enemies, or lower their stats. At higher levels, however, Hexers can control the minds of weaker monsters, making them attack their companions or even kill themselves.
Skills
Curses Mastery: Required to learn Curse Skills
Sapping Curse Skill: Decreases the strength of all enemies. (Uses Head) (Curses required)
Frailty Curse Skill: Decreases the defense of all enemies. (Uses Head) (Curses required)
Alteration [III] Curse Skill: Weaken the elemental attribute of an enemy. (Uses Head) (Curses required)
Cranial [II] Curse Skill: A curse that can bind the head of an enemy. (Uses Head) (Curses required)
Abdomen [II] Curse Skill: A curse that can bind the arms of an enemy. (Uses Head) (Curses required)
Immobile [II] Curse Skill: A curse that can bind the legs of an enemy. (Uses Head) (Curses required)
Blinding Curse Skill: A curse with the chance of blinding all enemies. (Uses Head) (Curses required)
Torpor Curse Skill: A curse with the chance of putting all enemies to sleep. (Uses Head) (Curses required)
Poison [II] Curse Skill: A curse with the chance of poisoning all enemies. (Uses Head) (Curses required)
Evil Eye [II] Curse Skill: A curse with the chance of terrifying all enemies. (Uses Head) (Curses required)
Stagger [II] Curse Skill: A curse with the chance of stunning all enemies. (Uses Head) (Curses required)
Corrupt [III] Curse Skill: A curse with the chance of afflicting all enemies with the curse ailment. (Uses Head) (Curses required)
Suicide [IV] Curse Skill: Command a terrified enemy to attack itself. (Uses Head) (Evil Eye required)
Betrayal [IV] Curse Skill: Command a terrified enemy to attack its ally. (Uses Head) (Evil Eye required)
Paralyze [III] Curse Skill: Command a terrified enemy to remain motionless. (Uses Head) (Evil Eye required)
Revenge [IV] Curse Skill: A curse that deals the same amount of damage taken to the enemy when struck. (Uses Head)
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 30, 2012 21:22:15 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]HOPLITE[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]loyal defenders[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense/Support Line Preference | Front or Back Line Strengths | High defense, Defends party members from attacks, Moderate attack Weaknesses | Less defensive skills than the Protector, Few attack skills Weapons | Spears and Shields
Hoplites are loyal party members, in that they put defending their comrades on the top of their priority list. Their heavy armor and shield skills give them some of the best defense, second only to Protectors. Unlike Protectors though, Hoplites are mildly adept at using weapons, and can deal a good amount of damage when necessary. Their shield skills will guard party members from damage, or the Hoplite will simply stand in front of the attacks themselves.
Skills
Shield Mastery Mastery: Required to learn Shield Skills.
Spear Mastery Mastery: Required to learn Spear Skills.
Line Guard Shield Skill: Hoplite protects a single line for one turn, decreasing the damage done to that line. Damage is decreased further if the Hoplite is in the line they are defending. (Uses Arms) (Shield Mastery required)
Bodyguard [II] Shield Skill: For one turn, the Hoplite takes damage for a single party member. (Uses Arms) (Shield Mastery required)
Antifire [III] Shield Skill: For one turn, decrease Fire damage dealt to the party. (Uses Arms) (Shield Mastery required)
Anticold [III] Shield Skill: For one turn, decrease Ice damage dealt to the party. (Uses Arms) (Shield Mastery required)
Antivolt [III] Shield Skill: For one turn, decrease Volt damage dealt to the party. (Uses Arms) (Shield Mastery required)
Overwatch [IV] Shield Skill: Negates damage for an ally for one turn, as long as the damage being dealt would be more than the Hoplite's current health. (Uses Arms) (Shield Mastery and Selflessness required)
Switch Stab Spear Skill: Pierce the enemy with a spear, and switch rows. (Uses Legs) (Spear Mastery required)
Blitzritter [II] Spear Skill: Pierce the enemy with a lightning imbued spear, causing Volt damage. (Uses Legs) (Spear Mastery required)
Long Stride [IV] Spear Skill: Pierce all enemies. Does more damage if the Hoplite is in the back row. (Uses Legs) (Switch Stab required)
Selflessness Support Skill: Sacrifice half of your health to reduce physical damage done to you for three turns. (Uses Head)
Provoke Support Skill: Attract enemy attacks for three turns. (Uses Head)
Parry [III] Passive: Has a chance to nullify all physical damage done to the Hoplite. (Provoke required)
Magic Parry [III] Passive: Has a chance to nullify all magical damage done to the Hoplite. (Provoke required)
Shrug Off [II] Healing Skill: Remove all binds and cure all status ailments from self.
Recuperate [III] Passive: When defending, the Hoplite recovers health. (Shrug Off required)
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 31, 2012 9:43:28 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]LANDSKNECHT[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]cleaving through the darkness[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense Line Preference | Front Line Strengths | High attack, Multiple-Attack Skills, Not dependent on Skills Weaknesses | Mid-Low defense, Few Skills, Few non-physical Skills. Weapons | Swords or Axes
Landsknechts are some of the most powerful classes in Mythraegal, having a good balance between damage output and defense. While they have few diverse skills, Landsknechts are not completely dependent on skills to take down an enemy. Those who master Swords learn to slice up multiple enemies at once, while the Axe users learn to concentrate all their power on a single enemy. However, Landsknechts only know how to deal physical attacks, and while they can back up a partner's elemental attack with an elemental slash, they cannot deal any of their own, making them a weak link in fights against certain enemies.
Skills
Swords Mastery: Required to learn Sword Skills
Axes Mastery: Required to learn Axe Skills
2-hit [III] Passive: Normal attacks will hit the enemy twice. (Swords and Axes required)
Cleaver Sword Skill: A rushing sword slash. (Uses Arms) (Swords required)
Tornado [II] Sword Skill: a slashing sword skill that targets one enemy, but does some damage to surrounding enemies. (Uses Arms) (Swords required)
Allslash [III] Sword Skill: a sword skill that attacks all enemies. (Uses Arms) (Swords required)
Hypercut [III] Sword Skill: an extremely fast sword slash that has a high chance of evading enemy attacks. (Uses Arms) (Swords required)
Riskcut [IV] Sword Skill: A sword slash that gains power as the user loses health. (Uses Arms) (Swords required)
Deathaxe Axe Skill: A charging axe strike. (Uses Arms) (Axes required)
Stunner [II] Axe Skill: an axe skill that may stun the enemy. (Uses Arms) (Axes required)
Silencer [III] Axe Skill: an axe skill that may bind the enemy's head. (Uses Arms) (Axes required)
Lifeaxe [IV] Axe Skill: an axe attack that does more damage the higher the user's health is. (Uses Arms) (Axes required)
Blazer [III] Sword/Axe Skill: When an ally uses a fire attack, you follow it up with a flaming slash of your own. (Uses Arms) (Swords and Axes required)
Freezer [III] Sword/Axe Skill: When an ally uses an ice attack, you follow it up with a freezing slash of your own. (Uses Arms) (Swords and Axes required)
Shocker [III] Sword/Axe Skill: When an ally uses a volt attack, you follow it up with a shocking slash of your own. (Uses Arms) (Swords and Axes required)
War Cry [III] Support: Gain enhanced attack power at the risk of lower defense. (Uses Head)
Unbound [II] Support: Remove bindings from one party member.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Oct 31, 2012 9:57:48 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]MEDIC[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]band-aids and healing spells[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Healing Line Preference | Back Line Strengths | Healing Skills, Moderate Attack Power Weaknesses | Low Defense, Low Health, One Attack Skill Weapons | Staff
Medics are a must for any exploration party, as they are the only class that is solely based on Healing Magic. Medics can patch up wounds and cure ailments in a flash, and deal a bit of damage themselves if you risk placing them in the front line. However, it's best to keep them in the back line if their main purpose is healing, otherwise they will be down in just a couple hits.
Skills
Healer Mastery: Needed to learn healing skills.
Cure Healing Skill: Restores a small amount of health to one ally. (Uses Head) (Healer required)
Cure II [II] Healing Skill: Restores a medium amount of health to one ally. (Uses Head) (Healer required)
Cure III [III] Healing Skill: Fully restores an ally's health. (Uses Head) (Cure II required)
Salve [II] Healing Skill: Restores a small amount of health to all allies. (Uses Head) (Cure required)
Salve II [III] Healing Skill: Restores a medium amount of health to all allies. (Uses Head) (Cure II required)
Salve 3 [IV] Healing Skill: Completely heals all allies health. (Uses Head) (Cure III required)
Revive [III] Healing Skill: Bring the unconscious back to consciousness with minimal health. (Uses Head) (Healer required)
Unbind Healing Skill: Removes binds from one party member. (Uses Head) (Healer required)
Freedom [II] Healing Skill: Removes binds from all party members. (Uses Head) (Unbind required)
Refresh Healing Skill: Cure status ailments from one ally. (Uses Head) (Healer required)
Purify [II] Healing Skill: Cure status ailments from all allies. (Uses Head) (Refresh required)
Immunize [III] Support Skill: Increases party resistance to all elements. (Uses Head) (Salve required)
CPR [IV] Support Skill: May allow party members to survive mortal blows with minimal health. (Uses Head) (Immunize and Salve II required)
Caduceus [III] Staff Skill: A powerful staff attack that bashes the enemy on the head. (Uses Arms)
Phoenix [IV] Healing Skill: Sacrifice yourself, becoming unconscious, to completely revive and heal all allies. (Uses Head) (Healer required)
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Nov 1, 2012 12:55:26 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]MONK[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]unarmed might; healing chakra[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Offense/Healing Line Preference | Front Line Strengths | Fighting and Healing Skills, Proficient in Unarmed Combat Weaknesses | Moderate Defense, No Weapon Upgrades if Fighting Unarmed Weapons | None or Clubs
Monks are an interesting class, as they are both one of the few healing classes, and the only class that can fight unarmed. While Monks can wield Clubs, this prevents them from using their powerful Fist Skills. As a healer, Monks are not as proficient as the Medic, but they are more resilient due to their higher strength and defense. As a fighter, Monks have very few skills which do not allow weapon upgrades, but they can deal damage in the time they are not required for healing their allies with their chakra. Skills
Fist Mastery Mastery: Required to use Fist Skills and fight unarmed.
Kikouken Fist Skill: Focus your spirit and punch the enemy with a blunt attack in order to try to paralyze the enemy. (Uses Arms) (Fist Mastery required)
Breakfire Fist [II] Fist Skill: Punch all enemies with flaming fists. (Uses Arms) (Fist Mastery and Walking Chakra required)
Counter [III] Fist Skill: Counter enemy physical attacks with a punch of your own. (Uses Arms) (Fist Mastery required)
Retaliate [III] Fist Skill: Counter enemy elemental attacks with a punch of your own. (Uses Arms) (Fist Mastery required)
Darkness Fist [IV] Fist Skill: Sacrifice a quarter of your health to punch and curse all enemies. (Uses Arms) (Fist Mastery and Breakfire Fist required)
Healing Healing Skill: Heal a small amount of health for a party member. (Uses Head)
Refresh [II] Healing Skill: Heal status ailments from a row of party members. (Uses Head) (Healing required)
Unbind [II] Healing Skill: Remove binds from a row of party members. (Uses Head) (Healing required)
Full Heal [III] Healing Skill: Fully restore a party member’s health. (Uses Head) (Healing required)
Line Heal [III] Healing Skill: Heal some health from a row of party members. (Uses Head) (Healing Skill required)
Resurrect [III] Healing Skill: Revive an unconscious ally with minimal health. (Uses Head) (Refresh and Unbind required)
Party Heal [IV] Healing Skill: Heal the health of all allies. (Uses Head) (Line Heal required)
Ascetic Reward [II] Passive: If the Monk falls unconscious in battle, all party members recover some health. Only works once per battle.
Blood Return [II] Passive: If an ally falls in battle, the Monk recovers a skill point.
Ascetic Deeds [IV] Passive: If the Monk uses a skill, they recover a small amount of health. (Ascetic Reward and Blood Return required)
Walking Chakra [II] Passive: The Monk recovers from binds and status ailments faster than others.
Fire Walk [II] Dungeon Skill: Protects the party from trapped or damaging paths in the Labyrinth for two rounds.
[/style] |
[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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Chamomile
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[AWD:05020106]MAD QUEEN OF HEARTS
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Post by Chamomile on Nov 1, 2012 19:55:33 GMT -5
[cs=2][atrb=border,0,true][atrb=cellSpacing,10,true][STYLE=width: 450; text-align: center; font-family:georgia;text-transform: uppercase; font-size: 30px; letter-spacing: 1px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;]NINJA[/style] | [atrb=style, width: 450px; -webkit-border-radius: 25px; -moz-border-radius: 25px; border-radius: 25px;][atrb=style, width: 80px; vertical-align: top;][STYLE=border: 4px solid #4b4b4b; opacity: 0.9][/style] | [STYLE= font: bold 27px/4px arial narrow; color: 4b4b4b; width: 310px; border-bottom: 2px dotted #4b4b4b; padding-bottom: 8px; letter-spacing:-2px;]sharp knifes; living shadows[/style] [STYLE=width: 300; font-family: Tahoma; word-spacing: 1px; text-align: justify; border-left: 4px solid #4b4b4b; padding: 3px; font-size: 10px; margin-top: -12px;] Role | Support Line Preference | Back Line Strengths | Can create clones to divert attacks, most special attacks cause status ailments. Weaknesses | Mid-low attack, low defense Weapons | Katana, Knives
Ninja, while best used as a support class, do much of their supporting through attacking. They are most adept with knives, however they can use the stronger katana, at risk of losing all their knife skills. Ninja knives are usually dipped in poisons that deal status ailments to the enemies. Because of their low defense, they are best placed in the back line, but they can make shadow clones to divert attacks from themselves as well. Due to their training, Ninja are also the fastest fighters, making them able to dodge more attacks than other classes.
Skills
Knife Mastery Mastery: Required to use knife skills.
Kagenui Knife Skill: A knife slash that stitches the enemy's shadow, binding their legs. (Uses Arms) (Knife Mastery required)
Izuna [III] Knife Skill: A cut attack with a poisoned knife that may petrify the enemy. (Uses Arms) (Kagenui required)
Takanoha [IV] Knife Skill: An attack that slashes all enemies twice each. (Uses Arms) (Knife Mastery required)
Fukubari Attack/Support Skill: Throw poisoned needles at three enemies. The poison may inflict sleep. (Uses Arms)
Suikyo [II] Support Skill: Focus on an enemy with a status ailment. That ailment may spread onto the surrounding enemies. (Uses Head) (Fukubari required)
Makibishi [III] Support Skill: Counter any attacks made on the designated row. Counterattacks may poison the enemy. (Uses Arms) (Fukubari required)
Kubikiri [IV] Passive: When attacking normally, there is a small chance that your attacks will instantly kill the enemy. (Suikyo and Makibishi required)
Senpuku Passive: Increases the Ninja's dodge rate. Attacks made against them miss more often.
Sarutobi [II] Support Skill: For one turn, there is a chance to nullify enemy attacks done to yourself. (Uses Head) (Senpuku required)
Kumogakure [III] Support Skill: Sacrifice half of your health to increase your dodge rate. (Uses Head) (Senpuku required)
Karuwaza [IV] Passive: When the Ninja dodges an attack, they recover a skill point. (Sarutobi and Kumogakure required)
Kagerou Support Skill: Create a shadow clone of yourself. This clone acts as a decoy, unable to perform any moves, and will die after one hit. (Uses Head)
Otori [II] Support Skill: For three turns, the designated ally will attract monster attacks. (Uses Head) (Kagerou required)
Bunshin [III] Support Skill: Sacrifice half of your health to create a fully functional shadow clone. This clone can attack and use skills, but it uses the Ninja's skill points. (Uses Head) (Kagerou required)
Nikudan [III] Passive: When you fall unconscious, you deal Fire damage to all enemies. (Otori and Bunshin required)
Tagen Battou [IV] Knife Skill: Attack all enemies four times each with your clone, dissipating the clone in the process. (Uses Arms) (Knife Mastery and Nikudan required)
Keburi no Sue Passive: Allows the Ninja to use their full attack power from the back line.
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[STYLE=font-family: tahoma; width: 350px; text-align: center; font-size: 9px;]MADE BY MINNIE of BTN[/style]
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